Yet again I have ignored this blog for quite some time – I’ve been really busy with an implementation of a game involving a Haskell back-end/Google Web Toolkit front-end (more on this in a future post) and other deadlines. Anyways I thought I’d share more info on how 4Blocks’s AI was implemented using a DSL embedded in Haskell:
A Domain-Specific Embedded Language Approach for the Scripting of Game Artificial Intelligence, with Gordon Pace, in the Proceedings of the University of Malta Workshop in ICT (WICT’09), 2009.
More info on WICT can be found here. Co-incidentally thanks to Dr Pace’s Erdös Number of 4 I get to have one of at most 5. Hope this short paper provides with some interesting lightweight reading. Also, any feedback is greatly appreciated!
[Via http://lambdacolyte.wordpress.com]
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