Historically, an arcade has been defined as “any part of a building (a building, in this case, meaning a shopping mall) with an equal number of video games and pathetic losers pumping their parents’ hard-earned quarters into them.” Upon reading this concept, I found it rather interesting, for two reasons: a) I came up with it; b) I needed something to write about. Thus, I took the time to extensively study the many different aspects of an arcade, primarily because my friend Dante was spending the better part of his adolescence playing “Tekken Tag Tournament” and he was my ride home. Essentially, I had no choice (and, worse, no change).
At any given arcade, there is one single attraction which bleeds the most money out of its audience, yet remains the most popular machine in the room: namely, the bill changer. This device changes dollar bills into coins based on your skill level ($1-beginner, $5-intermediate, $10-advanced, $20-get a life). Usually, one will receive, in lieu of quarters, copper tokens with the cash value of beer can pull-tabs. Armed with your value-lacking coins, it is now time to decide which of the arcade’s machines in which you want to lose them.
A popular token-drainer is the skill crane, a machine wherein you operate a hook (which has the lifting power of wet spaghetti) in order to snag stuffed animals, fake jewelry, and other tightly-packed items which have been in the machine since the premiere of “Taxi.” Egotistical guys are the core audience of this game, for they believe girls are impressed with a man who can smoothly and effortlessly win her a small, stuffed parrot for no less than 4,612,498 tokens (actual amount in dollars: College Tuition). Another skill-measuring game is the “Whack-a-Mole” type of game, in which players attempt to smack mobile plastic rodents with foam hammers attached to a string. Needless to say, the “Whack-a-Mole” games are not for the easily irritated, for these people are responsible for over 100% of all robotic mole concussions and broken hammers (not to mention terribly high scores).
A few more active games include pinball, skee ball, and, in keeping with this sentence’s established precedent of the word “ball,” air hockey. Pinball is a game in which a silver ball is sent throughout a forest of bumpers, springs, and lights on a surface as level as any given deck on the Titanic. The player’s lone job is to occasionally control a pair of flippers, which pound the ball back into the brightly colored Forest of Obstacles which it took 10 minutes to escape the last time. Scoring is tough to follow, for everything the ball hits (even certain screws in the machine’s construction) garners about 5 million points and twice that amount of flashing lights. Skee ball, on the other hand, requires a bit more physical exertion than thumb movement. Skee ball is a game “where you roll the ball up the ramp at varying speeds in an effort to pop it into the score circles; the higher the score, the more prize tickets you get” (source: Ben Affleck’s Holden MacNeil character from “Chasing Amy”). This line proves three very important points: a) it describes the concept of skee ball; b) it proves that Ben Affleck is capable of saying intelligent things; c) it proves I spend way too much time watching Kevin Smith movies. Air hockey, meanwhile, is different from pinball and skee ball, in that it is played on a level surface. Two players stand at either end of a rectangular table and use small plastic paddles that represent white chocolate sombreros to violently knock a seemingly invincible disc into the opposing player’s goal slot. While it is fun, don’t be fooled by the name; unlike regular hockey, air hockey lacks such aspects as fights, ice, or Canadians with less than half of their permanent teeth still intact.
However, the core of people in the arcade do not come here to play the games I just described for most of this article. Arcade-goers do not like games which require a lot of bodily movement; instead, they like to have their movement transferred to animated characters on a screen. Thus, they elect to play video games, which are machines that simulate virtually any sport, TV show, or combat fight between two ugly-as-sin contenders with magical powers and “special attacks”. The latter statement describes most arcade games, wherein players constantly battle hideous aliens and comic book characters against a background, which, in most cases (especially in one-sided matches), holds more interest. Other popular video games include The Simpsons, Jurassic Park, a wide range of simulated driving games by Sega, Atari, and other obsolete names in virtual entertainment…and countless others which I can’t describe now because Dante just annihilated Mutant Alien Boss #4036 and he’s ready to go.
In closing, allow me to leave you with the immortal words which every video game (obligatorily) states: “Remember: Winners Don’t Use…hey, Dante, wait for me, dammit!”
DO NOT SKIP ANY STEP.
This Tutorial will make a soft modification to the console without the need of internal modchips. Just with a PC and SD card. Even make money from this.
Requirements to Softmod your Wii from scratch:
*SD card 1GB or more.
*SD card reader to copy contents from pc.
*Virgin Wii.
*Download the following package compatible to your System Menu.
Enter Wii options to see what system menu is your console.
Note: This method works on LU64 serial Wii’s.
Note: This method doesn’t work on KOREAN WII’s.
All in one Package:
System Menu 4.2 ONLY!!
Download link
http://e11632c0.linkbucks.com
System Menu 4.1 and lower
Download link
http://11c94963.linkbucks.com
Note: Backup your SD card and erase everything. (Do not format as NTFS)
Installing Homebrew Channel
Let’s Start Installing HBC for all System Menu:
1. Download your system menu compatible softmod package.
2. Copy all of these files over to your SD card.
3. Insert SD card in the Wii.
4. Click the SD card tab on the main menu screen.
(or enter Wii settings > Channels > SD card)
5. A message will then pop up, click yes.
6. The "Hackmii Installer 0.5" will launch, and from there, install HBC,
DVDX and BOOTMII. (if can't install BOOTMII as Boot2, install as IOS)
- Once this done make a backup of your NAND NOW before proceeding
and when finished too so all your changes, channels and your Wii will
be brick-safe.
Launch Bootmii as boot2: Turn on your Wii with the same SD card
used to install bootmii as boot2 inserted and bootmii should launch.
Launch Bootmii as IOS: Go to Homebrew Channel, then press home
and select launch bootmii.
Bootmii can be controlled by a GameCube controller or using your
power/reset buttons of the console. Use the power button to select
through options and reset to execute. Look for the icon of an arrow
pointing from the chip to the SD card to make the NAND backup.
System Menu 4.2 ONLY!!
System Menu 4.2 Installing the CIOS:
At this point you should have SD card ready with 4.2 package
and running your Wii on system menu 4.2.
When you are on the wii, go to the homebrew channel then:
1. Run Trucha Bug Restorer
2. Press B to choose No IOS Reload.
Wait till it says Press 1 then press it.
Go to Downgrade IOS15.
Press A to downgrade.
Everytime it says “Download from NUS” change it to “load IOS from SD”
3. Run Trucha Bug Restorer again but this time...
Choose IOS15 & press A. (Important)
Wait till it says Press 1 then press it.
Choose IOS36 menu. In there use these settings:
Install IOS to slot (36)
Hash check (trucha) YES
ES_Identity YES
NAND Permissions YES
Then press A on install patched IOS36.
4. Run Trucha Bug Restorer once more,
Choose IOS36 & press A.
Wait till it says Press 1 then press it.
Then Choose restore IOS15.
Press A to restore.
Exit the application by pressing the home button.
5. Next, you must delete the unneeded stub IOS's (important step):
Run Any Title Deleter DB from the homebrew channel.
Choose IOS36 & press A.
Go to System Titles & press A.
Select IOS222 & press A to delete.
Select IOS223 & press A to delete.
Select IOS249 & press A to delete.
Select IOS250 & press A to delete.
6. Return the the Homebrew channel, and then run the CIOS38Rev14b
Installer.
* Choose IOS36 as the IOS to use, and then follow on screen
instructions to install it.
7. Make Backup Launcher Channel:
Go to Homebrew channel and launch the WAD MANAGER.
Select IOS 249 and load from SD card.
Install NeoGamma.
Install Wiiflow.
Exit app pressing B then press home.
Done! Now you can run backups from DVD-R and USB.
System Menu 4.1 and lower
System Menu 4.1 and below… Installing the CIOS (CIOS38 rev14):
1: Go to Homebrew channel and run Trucha Bug Restorer,
load IOS36, press 1, read the warnings then select 'downgrade
IOS15', select to load IOS from SD card then let it do its job.
2: Run Trucha Bug Restorer again but this time...
Choose IOS15 & press A. (Important)
Wait till it says Press 1 then press it.
Choose IOS36 menu. In there use these settings:
Install IOS to slot (36)
Hash check (trucha) YES
ES_Identity YES
NAND Permissions YES
Then press A on install patched IOS36.
3: Run Trucha Bug Restorer again, load IOS36 and this time select
restore IOS15.
CHOOSE "LOAD FROM SD CARD" INSTEAD OF "DOWNLOAD IOS FROM
NUS".
4: Run cIOS38r14 installer select IOS36 as the one it should use
and then select wad install.
5: Make Backup Launcher Channel:
Go to Homebrew channel and launch the WAD MANAGER.
Select IOS 249 and load from SD card.
Install NeoGamma.
Install Wiiflow.
Exit app pressing B then press home.
Done! Now you can run backups from DVD-R and USB.
IMPORTANT: DO NOT UPDATE YOUR WII THROUGH NINTENDO.
You on board the enormous submarine, which is left for the floating on the ocean. Investigate ocean depths in this gripping puzzle. Gather treasures, exploding the groups of 3x or more than elements. Brave captain will help you during the game. But you remember, the inhabitants of ocean can steal your treasures.
Special features of the game: three different parts of the underwater peace additional bonusy including bomb, goldfish, and lightning gather coins in order to reveal the new possibilities the pleasant musical tracking
System requirements: Windows of 2000/.KhP/Vista DirectX 8 667 mHz 256 mb RAM Cracked by THETA
Damn it’s like I woke up one day and was ready to just be with anybody! Well that’s a lie, just all the guys I think are fine/hott yeah I spelled hot with two t’s that’s how I always do it when I’m talking about attraction baby!! Hahah
Now I sound like a woman 10-15 years my senior! Bah humbug.
* sidenote: as thirsty/desperate as I get at times as soon as I stop caring or don’t dwell on it then the boys seem to come my way. Ignoring people really is an effective way to get attention.
I saw somebody post this game in a thread on Meez, and thought it was a pretty cool idea. Here’s mine. No search engines/ websites used. (The word “The” and any number is okay to use.)
10 Years May Have Made Rapture A Little Rustier, But It’s Evolved Too.
Feb 20, 2010 – Bioshock is one of my all time favorite games. There was a time I said it was my second favorite, right behind Ocarina of time. While I’m not sure where I would place it today, it remains a classic and a tent-pole in gaming’s history. It was one of the few games up to that point to take a serious, even literary approach to its story, and it had one of the most unique and atmospheric settings in all of gaming. It was a critical and financial success, and I loved it.
Now comes the inevitable sequel. Inevitable, not because the story demanded it, but because of the money involved. There are many things stacked against the sequel right out of the gate. The first game’s story was one of the best ever told in a videogame, and it had a very solid and complete ending; there wasn’t a need for another game. So how can the unasked for sequel hope to live up to this when it isn’t even welcome to most people? What’s worse, Ken Levine, the mind behind the world of the first game, is out, and the studio 2K Marin is in. Despite the fact that old Bioshock team members still worked on the sequel, it brings into question their capability to uphold someone else’s vision. Then there is the fact that by returning to Rapture, you’re inherently loosing some of the mystique that accompanied the underwater city in the first game.
Well, despite all of these issues and worries, 2K Marin has done a very good job; a great job, even. Bioshock 2, while not as seminal as the first, does a fantastic job of making a case for its existence.
Get Ready For A Fight
Just as a warning, I’m not going to summarize the first game for you. I’m going to treat this review like you already know what I’m talking about. Furthermore, I will eventually talk about the story in a bit more detail because of how important story is to this game, and how good or bad it is. Don’t worry though, I’ll give some obvious Spoiler Tags.
So, let’s start with the enhanced mechanics. There are some immediately evident improvements over the first game. Dual wielding is the greatest change, in which the player can use a Plasmid on the left trigger at the same time as a gun on the right trigger. This makes combat smoother and faster, allowing the player to manage combos on the fly without having to go to a radial menu to change every time they want to pull off a move.
On top of that, there are a few new weapons and Plasmids to shake things up. Jack’s pistol has been replaced by a Rivet Gun, and while the sound and kickback is not as satisfying as the old pistol, it has wonderful uses. Once it is fully upgrades it shoots super-heated rivets which have a chance of catching the enemy splicers on fire, and it has a couple of alternate ammo types which really add variety, such as Trap Rivets, which I’ll get to later. The spear gun is also a lot of fun, as it acts much like a sniper rifle, but with the added ability to pin opponents to walls. Best of all you can retrieve your spears, which leads to some gruesome moments are you go pluck a spear out of a guy’s head and watch him slide down the wall you pinned him to.
Of all the new weapons, The drill is the most obvious addition, replacing Jack’s wrench from the fist game. The drill may seem weak at first, but with the right gene tonics and upgrades, a Drill and Plasmid based load out may very well be the most powerful in the game. Furthermore, the ability to Drill Dash is incredibly fun and satisfying, sending your character flying across stages and slamming opponents to the ground.
Toast 'Em
The Plasmids have some noticeable changes as well, though I would argue that in most cases it is not as impressive. There are some neat additions like Scout, which lets the player wander about as a Plasmid wielding astral form for a while. The most obvious change to the Plasmid system is the way they upgrade. With each additional level, the Plasmids gain a little more power as well as some new abilities. The Incinerate! plasmid, for example, turns into a full on flame thrower at level 3, and Security Command plasmid lets the player summon flying bots to his side to help him out as long as they last.
The only problem is, outside of a few noticeable exceptions like the Winter Blast and Security Command, the Plasmids seem fairly weak. Incinerate! and Electro Bolt are good for stunning an opponent, but they also seem to do very little damage. While this makes them good for tactics, a part of me wishes that setting an opponent on fire was good for more than a brief distraction.
The real celebrities of the combat party are the Gene Tonics. These passive abilities are available for purchase at the Gatherer’s Garden alongside of the plasmids, and you can have up to 24 of them in affect at once. As I mentioned before there are a number of sweet Drill based tonics, but there are many others. They range from affecting movement speed, the amount of Eve or Health Kits that can be carried, and even active ones that give the player the ability to repair and name bots and turrets. These tonics will, just as much as any of the Plasmids, affect the way a player approaches the game and the combat.
Looks Like It'd Be A Problem For Colorblind People, Though
There is also one other small tweak to mention as well. The hacking mini-game has been streamlined, dropping the old pipe game and opting for a reflex and timing-based needle matching game, and the action remains in real time while the hacking takes place. While I enjoyed the old pipe game, it did get old near the end of the game, and it did take the player out of the action, so ultimately this was a good move. All together, the additions and changes make Bioshock 2’s combat much more interesting and satisfying than the original’s though I might add that it remains very similar in many ways, and could use some further upgrades to the Plasmids (such as more satisfying damage.)
The way in which combat progresses has seen some additions and new ideas. While the tried and true First Person Shooter format of entering a new area and slaughtering the waves of opponents that you meet is still present, they also integrate a new scenario in which a little sister that you’ve adopted (another change from the first game) can be placed on specific corpses to gather Adam. While this happens, various splicers will be drawn to the player who has to defend the Little Sister until she is done gathering Adam. These sections are very tense and thrilling, not to mention a serious challenge to your abilities. Trap Rivets, which can be placed around the environment and on walls and the ceiling, are a player’s best friend, as are mini-turrets that can be set up to shoot nearby enemies. While entirely optional, the significant boost of Adam that each gathering provides means that it is a very worthwhile activity.
You'll Sometimes Find Her Watching You
The enemies have received some upgrades as well. While it is disappointing that the majority of your opponents are going to be familiar disfigured faces, the addition of the Brute Splicer is nice and changes up game play a bit. The Big Daddy Rumbler packs a pretty mean punch, using a rocket canon and mini turrets that can be a real pain to fight around, as well as a very cool distinctive design. No addition is more distinctive and unique, however, than the Big Sister. Lithe, strong and bristling with plasmid powers, Big Sisters are a major challenge. She comes every time the player finishes taking care of the last Little Sister in an area, and while this makes her predictable, there is still no way her ear-piercing scream won’t send a shiver down players’ spines. I only wish there had been more unique additions to the cast of enemies.
Also of note is that even after a player has cleared out an area, a return trip might mean running into new foes that have moved into the area. While at times this came as a nice touch, keeping me on my toes, other times it felt like there should still not have been anyone there because I had just cleared the place out. I didn’t feel like enough time had been given for newcomers to find there way there, and that sense of a hidden spawn-point briefly kicked me back out of the immersion.
This Isn't Going To End Well...
Far more damaging to the sense of immersion, however, is the way the plot progresses through the first half to two-thirds of the game. The game starts off interesting enough, with an opening cinematic and scenario that leaves the player wondering exactly what is going on. You start out as a Big Daddy, more specifically an old prototype model, which has been out of commission for ten years. You don’t know who woke you up or why you’re still alive, and in many ways you’re set adrift in the beginning area in Rapture. You are re-introduced to Dr. Tenenbaum from Bioshock 1, and you slowly get new abilities like the Plasmids, as well as various weapons.
While it is a nice beginning in many ways, it is also almost identical in pacing and style to the first game, and this really hurts the first couple hours of the game. In many ways you feel like you’re taking the same steps. You get the Electro Bolt Plasmid first, and your pistol equivalent in the Rivet Gun. You’re introduced to an Atlas like character named Sinclair, who becomes your constant guide and audio companion through Rapture. It all feels very familiar. Too familiar.
Brute Splicer's Are Mean
From there, the narrative begins to pick up, and you’re introduced to interesting new characters like Grace, and well-made levels like Ryan Amusements. While these areas are well done, there are a few thins that keep them from being so great. First of all, while everything is well designed, I feel like there should have been more done to make every area feel unique. While Ryan Amusements is very memorable, and certain areas of Pauper’s Drop really evoke the sense of a slum, most of the areas feel very similar. This may be a side-effect of barreling through the game on my first play-through, however, and could be rectified on a second go.
Another thing I felt was a mistake was placing the Ryan Amusements level so close to the beginning of the game. Being an amusement park, it is supposed to make the player feel like they’re walking through a constructed, linear set. It’s supposed to be like a twisted Disney World, where everything is obviously fake and staged. However, as well as they pulled that feeling off, it made all of the subsequent levels feel similarly constructed and staged. The great thing about Bioshock 1 is that all of the areas felt like real places that would have existed in a thriving underwater city. They felt like places that naturally spawned from the way people lived there. I think that feeling these new areas are staged is a false one, and wouldn’t exist if it weren’t for how early on and successful the Ryan Amusements level is.
A Set At Ryan Amusements
But the biggest problem with the narrative structure of the first half or so, is the stop and go, obvious linearity of the story. The player has to make way through the city by using an old train line called, The Atlantic Express. But as the train rolls along, there will come some opposing force that will keep the player from progressing down the line until it is dealt with, whether it be a wall of ice, or a lockdown. This leads to what feels like a very fake series of stage progression. When the train hits that wall and you’re forced to get out, you can feel the developer’s hands pushing you along. The story is at its weakest, and most transparent, when getting on and off the train. What’s worse, the player cannot backtrack to old areas. Not only does this mean there if you missed an audio diary or a little sister there’s no going back, but it also means that the city doesn’t feel like a living cohesive whole. In the first Bioshock, it always felt like you could go back, whether you actually wanted to or not, to any area you ever visited. This sense of a full explore-able world is part of what gave Rapture its sensation of a real living place. That is part of what made accepting super powers and Little Sisters and Big Daddies so easy to accept. Without that sense, the rest looses some of their foundation of believability. The narrative pacing takes a much needed turn for the better the moment the player leaves the train behind. From there on, the world feels fuller, more realistic and alive. It never again feels like a set, or a ride.
That doesn’t mean that the first half of the game suffers from art direction. Rapture was an amazing visual feast the first time I visited it in 2007, and while the engine is starting to look dated, the design remains as unique and striking as ever. The sets in Ryan Amusements are some of the coolest visual treats in the game, and really mirror Disney World style attractions to the tee (with a very Objectivist bent, of course.) I kept coming back to one scene in particular, where animatronics hands would lift a roof off a house and reach inside.
On top of that, there are nice subtle touches that harkens back to the first game, such as a golf club in animatronic-Ryan’s office, and the remnants of Jack Ryan’s airplane crash visible in one of the underwater segments.
There Are Some Nice Environments and Sights Outside the Walls
Oh, and those segments! While it’s true, and unfortunate, that the underwater segments are basically just hallways that lead from place to place, they are also a nice break from the tense action sequences, and provide some of the most beautiful scenery in the game. If, or more like ‘when’, there is a Bioshock 3, I would like to see some more interesting implementation of these segments. Keep it free of fighting, but give me more exploration or even puzzle solving to keep it fresh and exciting.
As usual, the audio design in the game is brilliant. From the first moment I walked under a dripping ceiling to hear the drops splatter off my metal helmet, I knew that I was in for a treat. The only thing that I feel is lacking is the lack of vending machine sounds. While some players may have gotten tired of the “Circus of Values,” I felt that it added character and charm and I was sad to see it go.
The soundtrack is equally fantastic, with the ending scene’s use of violins being particularly moving and effective. Really there are very few games in the industry today that can match Bioshock and its sequel for music. I only wish I had stumbled upon more jukeboxes or record players playing period piece music. There are few games that immediately merit the purchase of its soundtrack, and Bioshock stands alongside Halo and Uncharted and Uncharted 2 in this regard.
The characters of Bioshock 2 are very well done, and work well in the context of the world and the story. However, none of them quite live up to the bar of Bioshock 1’s characters. Cohen in particular was a standout of that game that has no equal in the second. That isn’t to say that Bioshock 2’s character’s aren’t memorable. I don’t think I’ll be forgetting Sinclair, Mark Meltzer, Grace or Gil Alexander anytime soon (not to mention Sofia Lamb and Eleanor.) It is unfortunate, however, how underused Tenenbaum is. She’s introduced at the beginning of the game and is then dropped off and you never see or hear from her again for the rest of the game.
Morality in Bioshock 2 is far muddier than the original. While the Little Sisters are as hard to kill as ever, the game does a much better job of showing you just what your deeds, be they evil or good, have wrought. Furthermore, the addition of characters, some who deserve death, whose lives are placed in your hands are a very nice inclusion, and add an overall more satisfying sense of morality than the first game.
The plot itself manages to really pick up in the last half, and it continues to grow in steam till the very end, where there is a very satisfying conclusion, not to mention one very special sequence near the end involving a Little Sister. The themes of family are terrific, and while there may not be a shocking twist like in the original Bioshock, that doesn’t mean that the sequel doesn’t have a surprise or two waiting for the player.
At this point, you probably know everything you need to before skipping down to see what my final score is, so I’m going to take the opportunity to talk in more detail about what I liked and dislike about specifics in the plot, as well as the characters, sequences and themes. Just skip on down past the second Spoiler Tag, and you should be good to go.
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SPOILER ALERT
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SPOILER ALERT
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Okay, if you’re still reading and you haven’t played the game yet, you’re either an idiot or you don’t care about spoilers, which I guess is fine, but… man, I don’t know how you do it… anyway, here we go.
Something I really appreciated about Bioshock 2 was how willing it was to completely screw with its characters. Sinclair’s demise was very effecting to me, and I just stared in disbelief when he turned the corner as a new Big Daddy and placed his hand against the window. I’d never had the guiding voice of a videogame wrenched away and screwed up like that before. The fact that I had been with him and even friendly with him, despite his own flaws, for most of the game, and then I had to gun him down… it was a powerful moment.
Meltzer's Investigation Was Interesting
Perhaps as powerful was the peripheral tragedy of Mark Meltzer, who followed his abducted daughter down to Rapture, only to be captured and forced to choose between death and becoming a Big Daddy. I had been following his story ever since the teaser website “There’s Something in the Sea” was first posted, and to find out how he ended up, a dead big daddy, killed by my hands… wow. I can only hope that I managed to save his little girl in my time in Rapture.
Sofia Lamb
Gil Alexander was also one screwed up guy. He may have been morally askew, but he helped out Eleanor, and that was reason enough for me to feel sorry for the guy w hen I found out how completely messed up he’d become. Seeing his… blobby mass through that tube was very disturbing indeed.
The morality system was very well implemented, and I appreciated the fact that the good choice wasn’t a button press. The Little Sisters retain a strict dichotomy of good choice vs. bad choice, and you have to press a button for either. The fact that the good choice for dealing with Grace and Gil and Stanley Poole and so forth wasn’t a button press, it was simply walking away, gave it a more striking emotional punch. It should sound obvious, but whenever the gamer feels like they aren’t pushing a button, they’re committing an action, a game shows how good its storytelling is. I didn’t press the “good” button. I spared those people’s lives.
The very best aspect of the morality system, however, tied directly into the overarching theme of the game. Whereas the first game was more directly a critique of Objectivism, the second game is less a critique of Altruism (Or more accurately, Collectivism) as it is a celebration of family and relationships between parents and their offspring. The fact that the way you treat the people and the Little Sister throughout the game transforms the personality of your daughter, Eleanor, and the way she acts, is perhaps one of the most perfect approaches to the topic of parenting. Just as real parents, and their behavior, creates off-spring that often match (such as abusive fathers creating abusive sons or loving fathers encourage loving sons) so too does your action effect the way Eleanor sees the world. In effect, every Little Sister was your daughter, and the way you treated them translated into the person your daughter turned out to be.
Eleanor Lamb
I really can’t say it better than Charles Onyet from IGN did in his article, Building A Better Story In Bioshock 2. I highly recommend reading his work, and I agree with his viewpoint 100%. If it weren’t for a lackluster beginning and first half of the game, I would go so far as to say that the game is better than the original.
There were a lot of set pieces that I really enjoyed that weren’t set pieces in the typical action sense. Two that stick out in my mind in particular are the mysterious unstable teleporting plasmid (which I want to actually be a power in the next game,) and the section in which you briefly control a Little Sister as I hinted at in the main review. The teleporting plasmid was creative and hilarious (the plasmid bottle chasing the splicer was classic) and even a little creepy (the tonic room.)
The Little Sister Segment may be one of the best in the entire game, with a very interesting look through the eyes of the Little Sisters at the world as they see it. This segment also manages to introduce a completely new environment in a game that needed to set itself apart from the first. The only qualm I had was how hard it could be to pick up stuff you found lying around in that mode.
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SPOILER ALERT ENDING
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SPOILER ALERT ENDING
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This Game's A Blast
Closing Comments:
Ultimately the first Bioshock’s story is better. Not because it tackles a more worthy topic (it doesn’t – the second’s topic is much more interesting,) but because of how perfectly wound and structured it was. If the second game’s narrative structure had been tighter and more effectively planned out, and if the characters had been as strong and as memorable as the original’s I would likely be telling you how 2K Marin did the impossible and surpassed the first game, right now.
While I am disappointed that, in the end, I can’t say that Bioshock 2 surpassed the original, I can state with supreme confidence that 2K Marin did a fantastic job. They not only captured much of the atmosphere of the original, they significantly improved the combat, and though structurally flawed, the story stands nearly as tall as the first with more compelling and emotional themes.
There are some people who won’t be able to look past the wonder that was the first game to enjoy the second one. To them, this game may very well be a letdown. But for any gamer that gives this game a chance, and for anyone who peers past the layers of similarity, you will find that Rapture is still very much a world worth diving back into.
Farmville cheat codes are offered for coins, cash and expertise. Discover cheats for Farmville throughout the page below. Links to other Farmville cheats are incorporated within this page. Listed inside this web page are the speed cheats, along using the fastest growing plants.
Farmville is really a social game developed by Zynga, and offered on interpersonal networks and iPhones. Launched in June 2009, it grew to become one with the most well-liked applications on FB, garnering 10 million customers in much less than a month. This can be 1 from the most well-liked games about the largest social networking program within the world.
Within this MMORPG online game, you possibly can purchase the farm in a very good way. You find out tips on how to plough, grow, reap your harvest, and aid your friendly neighbors on this game. This game is for folks of all ages, and is easy to understand. Yes, players will come across some cheat codes, together with approach ideas and hints for everybody to make use of.
Zynga Farmville Cheat Codes for Pace
Clear a area inside your area of plots, you need to produce a wonderful area of land. Obvious nine spots inside a formation. Now ‘walk’ your person inside the middle of this section.
Go for the market, purchase the cheapest fences, and collection the fences about the man or women. Right after you have collection four fences down you may ought to change two of them. You can click within the fence when it is placed and turn it sideways. This efficiently blocks inside the human being and now you possibly can plow and grow much quicker.
This fence trick is super useful if you have a large amount of region to plow or grow. If you ever use other things to block in your particular person, she or he will stroll about the perimeter and proceed to plant or plow.
Facebook Farmville Cheat Codes for Crop Growing
Plants raise and ripen at numerous times. There is no solution to stop the crops from growing whilst you're out from your computer. Grow the crops that take for a longer time to get bigger when you go aside out of your laptop for a while.
If you might be planning on being out from the computer for 8 hours have a go with planting tomatoes, pumpkins, or sugar cane. All of these items are accessible at various levels and they can truly make the difference in rotting fruit. This saves cash and time from clearing rotted plants.
Crops get bigger and ripen at a variety of periods. There's no strategy to quit the plants from developing while you will be aside from your laptop. For that reason, plant plants, which take more time to develop when you head to bed or apart form your pc for extended intervals. This small time saves funds and time from clearing rotted crops. Much more Farmville Techniques coming soon!
Farmville is really a actual time farm simulation game offered as an application around the social networking website Myspace. The game enables members of Facebook to handle a virtual farm by planting, growing and harvesting virtual crops, trees, and livestock. Since its launch in June 2009, Farmville has grow to be probably the most famous online game application on Facebook with 56.1 million active users in October 2009.
You as well can now have much more income to:
Get Your Villa- I've currently bought a Villa as my residence… have you? Get it now!
Get Your Windmill and Greenhouse – Never once again be ashamed about your farm!
Own All Vehicles – Get the Tractor, Harvester and Seeder AND be able to pay for that fuel refills very easily!
Buy All Animals – Fill your farm with hundreds of creatures and watch them roam!
Raise Your Level- And expand your farm to a Plantation!
I will dedicate today and tomorrow to fun and games, so it’s appropriate to share how I feel about games and playing.
People spend enormous amount of time and effort building their success in virtual worlds. Internet games have become the obsession for many. The peer pressure of the teammates and the feel of achievement makes people put endless amount of time and considerable amount of money to build something only exists in the virtual world.
So what’s wrong with the real world?
The real world is just a game like the others. The rules are more complex and the opportunities are endless but the very same principles work in the real world. Putting time to build your real life self is the only key to success.
Real world is too slow for my taste
This is what I’ve heard people say when they try to justify their character building in World of Warcraft, for example. But really, It all depends on what you decide to do. In the real world there is no limit on how fast you can build your experience or skills and there is neither a limit to different skills one person can master.
If you think your life sucks, you could try and play with it for a while. If really put your mind to it you will realize that the real world is actually the best game that will ever be made!
It’s been over a year since the original Elite Penguin Force for Nintendo DS came out. We’ve heard that lots of you like it and you’ve even been asking if we’re making another one. We’re really excited to be the first to tell you about the brand NEW EPF game for the Nintendo DS that’ll be released mid 2010!! Club Penguin: Elite Penguin Force: Herbert’s Revenge will have cool stuff you said you liked from the first game – and TONS of new surprises.
Since the team’s building it right now, we want to be able to show you some behind-the-scenes work we’re doing. Just for a start, here’s a sketch of something you’ll be seeing in the game…
What do you think – would you and your Agent friends hang out here?
In other news: A few months ago we posted an image of a mysterious penguin and we told you she’d be helping Agents sometime in the future. Some of you said she looked a lot like Dot the Disguise Gal from the original Elite Penguin Force Game for the Nintendo DS. You were right!! You’ve been asking more and more about a new mission and we’re going to have some news for you really soon. And yes – Dot’s involved…
It seems like every other day I learn about a new application for this phone or that. Today is no exception, well, except that it’s not just an application that has my attention. According to TUAW and Engadget Parrot is preparing to release a remote control 4-rotor helicopter, dubbed a “quadricopter,” baring the name “Parrot AR.Drone.”
The quadricopter is contolled from an iPhone (or iTouch) using its acceleromoter, and is connected through an ad-hoc network giving it approximately a 50 meter range. There are also touch screen controls to take off, ascend/descend, and rotate.
The AR.Drone has 2 cameras, one forward looking (which sends video to the iPhone), and one downward providing the drone its equilibrium and keeping it stable (running at 60fps). The drone boasts two ultrasonic transmitters for vertical stability, a three-axis accelerometer, and a two-axis gyroscope paired with a single-axis yaw precision gyroscope for good measure.
The actual price and release date remain a mystery. Although TUAW was told, pre-Macworld, that it would be in 2010. The guy’s from Parrot have only developed and tested it with an iPhone/iTouch, but have said that support for other phone platform such as Windows Mobile, Palm, and “others” would be likely. I seriously hope that by “others” they mean Android!
The foam body is apparently fairly resilient, and the drone only weighs 3/4 of a pound. If you fly out of range, the drone will take over and softly land itself, which is comforting as I don’t imagine this is going to be too cheap of a toy. The battery life, at least at the moment, is limited to a teasing 15 minutes.
“Control is really pretty simple: hit the take off button and the AR.Drone lifts off and then hovers at about 3 feet. The controls in the app include buttons to rotate left and right, a slider to climb, and a button that — once pressed and held — allows the iPhone to be tipped to tilt and fly the AR.Drone in any direction. If your WiFi connection drops while playing, the drove will stabilize and then land itself without damage or drama. Parrot’s demo games are fun, too — you can choose to fight against a computer opponent that you’ll see on your iPhone’s display (when you’re shot, your drone actually rocks back and forth) or dogfight with a friend.” says Sean Cooper, of Engadget.
Explore the mysterious Portals with rescue pilot Veronica Rivers in this adventurous Hidden Object game! Look for equipment and clues as you explore the world for a missing team of geologists. Exciting mini-games challenge you to unlock the secret power of the portals. Exotic and dangerous locations will test your eye and your courage as you come closer to solving the puzzle of the Portals!
Highly polished. Different twist for each level. Great story, graphics and audio. Items are relevant to scene. Good replay value.
“I got Alize at my house. I don’t drink Alize, but b*tches do.”– Katt Williams
All men have something at their place to help set the mood with the female company they entertain. Maybe it’s a bottle of Alize, like Katt Williams, or maybe it’s a copy of Clueless. Incense and candles are also common. The whole point of these things is to get a woman to feel comfortable enough to sleep with us.
Duh.
Women, on the other hand, never seem to have the comforts for men to enjoy.This is not to say I need certain things to get me in the mood. Trust me, the mere sight of the woman is going to be enough. But what a woman does need to provide for me is comfortable distractions.
Every time I want to leave a woman’s house, she wants to know why. Well, it’s not because I don’t like her. It’s because her place is boring as hell or it’s missing certain things I need.
Comfortable distractions can serve one of two purposes. For the women who invite me over for some platonic company, who don’t want to sleep with me, comfortable distractions are a great way to keep me focused on something other than her body. For the women who do invite me over to sleep with them, but would like me to stay for a while afterward, comfortable distractions will help me stay put. They won’t distract me from her, but they will distract me from what’s going on outside of her four walls.
Women, I’m sorry to say, are not enough sometimes. They, like me and my brethren, need to have the comforts too.
So ladies, consider this my Valentine’s Day gift to all of you. Five things you should have in your place to get a man to come over and stay a little while longer. Happy
Valentine’s Day.
HIGH SPEED INTERNET ACCESS
This could just be my thing, but there is nothing like a woman who has high speed Internet, mostly because there is nothing more annoying than a woman who wants to show me a video on YouTube and it takes 15 minutes to buffer.
Everyone knows what I’m talking about. She’s all like, “Oh, watch this video.” Pulls it up, presses play, it runs for four seconds, then it starts buffering again. And then she’s all like, “Wait.” Then, she gets frustrated when she has to wait four seconds later for it to buffer some more. Meanwhile, I’m trying to cop a feel or kissing her neck, and she’s all like, “Wait, after this video. I just want to show you this.” And I’m thinking, Girl, I don’t want to see the video anymore! I barely wanted to see it when you started! Ladies, step your Internet game up. If not for you, for me.
PREMIUM CABLE
ESPN, HBO, SpikeTV, and Comedy Central. Every man I know likes at least one or two shows on one of these stations. Spike, for instance, always has on some classic man movie I like, like Rocky or Karate Kid. If a woman has HBO On Demand, I just might marry her. Nothing like catching up on my Real Sports with Bryant Gumbel or Entourage. And if a woman has Sportscenter cued up as I’m walking in her apartment, I’m definitely getting her a ring as soon as I finish watching the highlights. Never ever underestimate the power of good, quality television, ladies.
NINTENDO Wii/UNO/SCRABBLE
Because men are competitive creatures, we never ever back down from a challenge, especially if it’s put forth by a woman. I may not be coming over to play Wii Tennis or Scrabble or Uno, but if I decline the challenge and a woman says to me, “Oh, why don’t you want to play? You afraid of getting that butt whooped? Are you a b*tch?”, here’s what I’m going to do:
I’m taking off my shoes. I’m drawing a line on a piece of paper to separate our scores. The heading on my column is going to read “Chris Brown”. The heading on hers is going to say “Rihanna”. Then, I am going to whoop her butt at every game she owns. When we’re done with those, I might buy more games just to whoop her some more. I will come over every other day for a year just to let her know I run this place.
CHARGERS
This is how particular I am about keeping my phone battery charged.
When I meet a woman and we’re exchanging numbers, I always take a look to see if the charge port on her phone is the same as mine. If it isn’t, I make a mental note to try and have a full charge on my phone before I go over to her place because if I do run out of juice, I’m leaving.
“My phone is dying,” has become one of the best I-have-to-go excuses in recent years. But if she has the right equipment for me to charge my battery, that is at least another 30-45 minutes of chill time with each other. Extra points to the woman who also has an iPod charger.
SNACK FOOD
I have a boy who loves Gushers. He buys them in bulk at Costco, that’s how much he loves them. And he once told me, “Man, if a woman had a box of Gushers at her crib, I’d move in with her.”
Ladies, take note.
I understand times have changed. Most women don’t cook like they used to. They work all day and come home tired. So yeah, I know, a woman cooking for a man, we’re sort of off that in 2010. But that doesn’t mean I’m any less hungry. Got some chips? An apple? Remember ladies, the idea is to keep a man there. If a woman gives me any reason to make a quick store run, she’s basically giving me reason to leave and so she shouldn’t be surprised when I hit her from the corner store talking about, “Hey, look, I’m kind of tired, so I’m just going to head home.” Unless she’s smart enough to say, “Hey, while you’re out there getting that pack of Famous Amos, get some condoms too. The 12-pack if they have them. We’re going to need them.”
From Obsidian’s round-table discussion of predictions for the decade ahead; I wrote, pertaining to Game:
Game can take two tacks. It can go the Mystery Method route (I’m talking about the more flamboyant type of Game that Mystery himself practices). This is unsustainable [as anything but a fad] as even a couple of peacocking PUAs in any setting will raise red flags and draw too much attention. MM is successful in the same way that guerilla warfare is successful. It’s about the element of surprise. Once the surprise is gone, the lifting power of MM is gone.
Game as represented in a dynamic psychical shift is much more powerful. We speak a lot of pedestalization. At one point, men and women occupied pedestals of equal height and directly beside each other. It strikes me that men were the first to be de-pedestalized by women. They don’t need us in the same ways that they once did. They kicked us off the pedestal and either stood there alone or put some monolithical alpha male up there in our place (i.e. government). From then on, men have displayed lower value than women.
What’s the solution? Either men regain that perch or they take a big-ass mallot and destroy the perch that women occupy. The latter is the more feasible option since a side-by-side setup implies that each person needs the other, yet we know this is not true in today’s age. Game is most potent for men in that, through a social ripple effect, they alter the way they treat and view women. Subtle change on the part of each and every man is more powerful than 180 degree shifts. 180 degree shifts by men are met with 180 degree shifts by women: yin and yang and all that shit.
So Game won’t be dominant; it will be subtle and unnoticed. It will fly under the radar, but the conscious awareness of a different way to behave will have strong social effects. The power of Game comes from the marginal shift in men’s presuppositional beliefs about women: eradication of one-itis, full belief that there are many more options, no White Knighting and clouding of judgement, no fear of being labeled a jerk or an asshole if that is true to your nature.
PUA-type game is some extension of straight-forward “I want to fuck” Game. This type of Game works well on young girls who have never heard such confidence and straight-forwardness before or women who haven’t heard it in quite a while. It succeeds because of its novelty, but this novelty loses its lustre quickly. Women aren’t stupid; if they experience this more than once they’ll take note and the method will lose its charm. Game’s more hidden effects are more potent in the long-term.
But…the most important facet of Game – and the reason Mystery, Style, Roissy, and Roosh are highly esteemed by many guys like me – is that it has now been codified. People tried to act in accordance with the Bible before Constantine got his Book published, but not many people knew that much about how they should act. When “The Law” was written in stone and became a system it provided a historical record. People could point to it and say “See, here it is, this is what you should do.” This may seem like a ridiculous analogy, but the same thing applies to Game. We now have a system by which we can say “See, this is what you should do.” Whether the exact tactics are correct or not aren’t as important as the fact that there is now an awareness about Game and the fact that there is a proper way to handle women if you want them to respect you and be attracted to you. Awareness is the first step toward empowerment – whether in the spiritual or the relationship realm.
In the future I’d like to revisit this theme – the Codification of Game. Game has always existed among men and women. There have always been things that worked and haven’t worked so well. It wasn’t until the word “Game” was spoken and written about that we could unshackle our minds to think about it in its complete form. In the past, there had been no central directory for us to compare notes to come to a final set of principles. We had only operated on myths, fairy tales, and word of mouth – hardly anything that most people with short lives to live could hang their hat on.
After hearing generally very positive things about ‘Bayonetta’ I decided, if I could get it for sub-£30 I would check it out and see what all the fuss about. The truth is, I bought this game having not read a single review. I based my decision to buy purely on the perfect scores given buy two very respected videogame magazines (Edge – 10/10 and Famitsu – 40/40)
First impressions of the game were very positive. The graphics are stunning. One of the best looking games I have ever seen. Everything is very sharp and moves at an incredibly smooth rate. The gameplay is very smooth and intuative – very easy to pick up and play (even if the very fist battle does leave you button mashing until you begin to understand.
Essentially, the game is a 3rd person hack/slash/action game which sees the player (as a sexy evil witch) move from one huge boss battle to the next with cutscenes, smaller fights against multiple opponents and occasional ‘puzzels’ and platform aspects inbetween’. The narrative, cutscenes and action in this game is absolutely bonkers, and will seem very odd to a western audience not knowing what to expect.
There are a large number of moves and combos, many of which are easy to pull off even for an average player. put simply the gameplay and combat action in this game is of the same high standard of the graphics.
Next up, the music – this could potentially be a point of contention – but personally I LOVE IT. Fits perfectly with such a down right bonkers game. Its kinda electronic jazz music that starts up at very battle. Sega also salutes ‘Out Run’ by borrowing the arcade racers soundtrack at one point. genius! oh and lets not forget a J-Pop cover of ‘fly me to the moon’ that keeps rearing its head throughout the game!
about 4 – 5hrs into this game, I did start to wonder something… Having initially been very impressed, i began to ask, is this all there is? cutscenes followed by boss battles? and my enthusiasm did start to drop. I wanted more substance from the game – away from the combat aspect. And while the game does dish that up in small doses, it would be deluded to call this game a ‘platformer’ or to have any such expectations.
In conclusion, this game is great fun, and i would definitely recommend to all. I could not justify giving it top marks, simply because it didnt affect me in ths same way that my ‘top marks’ games do: TLoZOoT, shenmue 2 – which you could say are ‘richer’ games with more depth and substance. But that doesnt take away anything from bayonetta, i can simply not put it on the same level as those titles. I am however very glad that Edge and Famitsu DID give perfect marks to this game , or else it would never have come onto my radar!
The New Orleans Saints are going to the Superbowl! I still can’t believe it’s finally happened, but I’m so excited! Tomorrow’s game will be a special time for thousands and thousands of fans. This is the day fans have been waiting on for years! I’m so glad I get to watch the game (on television,) but I sure wish I could be back home with friends and family to share this special day. However, I will be watching the game with my very best friend and some new friends out here on the West Coast. We’ll be representin’ with our black & gold and fleur de lis gear!
Whether the Saints win or lose this game, I consider their 2009 season a total victory!
Growing up I loved getting the scholastic leaflet from my school and reading about the new books and games coming out. When my boys were small, I used scholastic phonics readers to help them learn to read. Scholastic.com is a great site with much to offer, but my main reason for posting it today is a great spelling opportunity. Kids or parents can input 10 spelling words and play two cool games with their words to help them learn the words in a fun way. Check it out!
I remember as a child we used ‘jack en poy’ to resolve many of our conflicts. To determine “kung sinong taya”. To decide who’s going first in the swing. To settle who’s going to get the last piece of the bukopie left. The winner gets all, and that’s the end of the story.
I employed ‘jack en poy’ long after my childhood. I remember when we were 4th year Medical students and when we were on call as medical clerks, if my partner and I were both very tired after long hours of duty, but there were still tasks to do, we would take our chances on settling it by ‘jack en poy’ . I end up doing the task most of time as I recall, I just don’t do well in jack en poy. Funny, that up to this day I sometimes use this to resolve conflicts in my home. I let my son and daughter do the ‘jack en poy’ (they call it “rock, paper, scissor” here) to decide who will go first in playing Wii, if they cannot settle it among themselves.
If only life conflicts can all be fixed by ‘jack en poy’. If only we can settle our differences with a flick of the hand, it will be much simpler, not to mention much less expensive. We will do away with the counseling, mediators, lawyers and courts. Perhaps I can try to challenge my neighbor to do ‘jack en poy’.
(Tanong)
Fill in the blank: “Jack en poy, hale hale hoy; sinong matalo siyang _____”.
A. Kenkoy
B. Baboy
C. Unggoy
D. Bad boy
(Pirmahan ang inyong sagot, lakipan ng dalawang tansan, isama ang inyong suking tindahan, at ihulog sa………..basurahan.)
It looks like the market is still in waiting mode or better yet pre-game mode. When I was on the floor of the NYSE, at times like this, it almost felt as if everyone was at the starting blocks of a big race. You could almost feel the anxious glances as the racers(traders) would check out the other participants to see if they would bolt from the blocks early and head for the exits.
Copper was again front and center as the red metal fell 3% again yesterday. The move lower belies the economic uncertainty being felt in the U.S. and Chinese markets as China continues to try to dampen lending. Here is a chart fromwww.metalprices.com this morning on Shanghai copper inventories. The inventory levels are 2.5 times the level of last February and March. Not the sign of an expanding economy.
We had surmised that the market would find resistance at the 10,300 level on the Dow and the high was 10,307. If the market breaks down through 10,000 the next support level will be 9,700. The dollar continues its move higher as the Euro is still struggling with the fiscal problems in Greece. Sovereign debt (the public debt of nations) may be the sub prime of 2010. Greece is looking to the EU for a bailout and may get it. But, as we said in earlier posts, the market is starting to see this contagion of sovereign debt expanding into Portugal, Spain and Ireland.
CDS spreads are traded instruments which represent insurance policies on the rate of default of a security. Basically, you can buy an insurance policy on a debt instrument to insure if it goes into default. The higher the price goes the more people are willing to pay for that insurance indicating a higher chance of default. CDS spreads on Greece, Spain, Portugal and Ireland have risen to uncomfortable levels indicating a rising chance of default. The dominoes are lining up and any mass social unrest or strikes in Greece could be the match that lights the fuse.
Arthur Cashin has drawn my attention to some interesting research notes on worldwide water consumption and its effect on worldwide economic growth. I hope to delve into that further and its implications.
Answer: The only college football program with 3 Alumni who are Super Bowl winning Quarterbacks is The University of Alabama. The quarterbacks were Joe Namath, Bart Starr and Kenny Stabler. Notre Dame, BYU, Purdue and Stanford all had 2.
Today’s Question:Ken Norton Jr. played on 3 straight Super Bowl winning teams. Can you name the player who played on 5 straight Super Bowl losers?
“But this bitch in my bed got this double D’s that SHAKE. And a ass like Trina when I smack it, it SHAKE“
Words cant describe this song. It is very ridiculous to say the very least. I would say it is pretty hit or miss; mostly miss. Not suprising with the beat coming from Cool N Dre. The track is from R.E.D. Everything mixtape with DJ Drama.
Feel the amazing atmosphere of Wild West in the latest hidden object shootout. An impertinent bank robbery agitated a peaceful life of a provincial borough. Who dared to break the law? It’s up to you, a local sheriff, to investigate the crime. In hot pursuit of the gunslinger you’ll scour gold mines, hazardous chasms, wigwams, wild prairies and even pay a visit to a governor of the state.
Experience the spirit of adventure, meet iconic western characters, find faithful friends and true love on the Golden Trails: The New Western Rush. Pursuit, shootout, gold hunt, intriguing story and the romantic of Wild West will win the hearts of hidden objects fans.
Golden Trails: The New Western Rush – the hidden object game